![]() The most common problem that I am seeing when people contact me because of problems with the tool is either an empty line, or they have accidentially put in a period instead of a comma. With this code properly installed in the right Game.ini file you should have no problems. As I mentioned I have used this tool to adjust my server and now have levels up to 1000. If it didn't work, please try again and make sure that you have followed the instructions exactly. As long as the code is still in that file, you're good to go. If there was a problem with it then the server will have replaced the file with a fresh copy that is blank. If the server likes the code, it will all still be there. Then disconnect from your server and shut it down. Then start your server and login to the game with your game client. Make sure you have saved the changes to the Game.ini file and closed it. So read all of those instructions and notes and you should be all set. Altering these files can mess up your server, the world map and the character profiles on it. I'm using it on my private server and it works like a charm :) Underneath the big text box with your custom code in it I have included additional information and instructions. But that is the specification supplied by the game developers. That is because we must now specify the Engram Point Awards for each level, in order, on its own line. ![]() After that you have a bunch of lines and many will look identical. The third line is identical to the second and is used by the game engine for Dinos. The second line defines the details for each level and is applied to characters. Instead, put the rest of the generated code under that section in your ini file. If you have already have this line in your ini do not put that line in again. The first line is the section definition required in the ini file. The formatting is a bit odd, but it is the required specification supplied by the game developers. Now what you will get is all the code you need to put in your Game.ini file to make this work. Once you have made the edits, just click the Generate Code button. Example: To set Level 71 with an xp threshold of 40,000 Xp and an Engram Point Reward of 60 you would add this line to the box: The tool will automatically ignore the third value when calculating the code for Dinos as this information is not used. Note: To make life easier, if you want identical progression for players and dinos, you can simply put the exact same data in each box. Please see the default values for an example. Please be aware that for Dinos you only need to enter two values per line instead of 3. The tool will automatically generate the code and max xp limits based on the highest level you entered. If you wish to have different values, simply put the CSV information for players into the 'players' box, and the dino CSV values into the 'dino' box. If you wish to have the same for both, simply put the same CSV data into both boxes. This tool supports different level limits, xp scales, and max xp levels for Players & Dinos. That is why I have prefilled it up to 70 with values close to their defaults. Even if you only want to add a few levels, you must specify all of them from the ground up. ![]() In order to set custom leveling for your server, you need to specify all levels. Each level has a line in the big code box under the title line 'Custom Levels Confirguration As Csv'. To change the values, simply change the numbers. To add additional levels, simply add additional lines. The tool is already filled out with an approximate set of values from level 0 to level 70.
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